StaticEMPTYThis AnimTrack can be used as a placeholder track when creating a state graph before having all associated animation data available.
Gets the list of curves contained in the AnimTrack.
Gets the duration of the AnimTrack.
Gets the animation events that will fire during the playback of this anim track.
Sets the animation events that will fire during the playback of this anim track.
Gets the list of curve key data contained in the AnimTrack.
Gets the name of the AnimTrack.
Gets the list of curve values contained in the AnimTrack.
An AnimTrack stores the curve data necessary to animate a set of target nodes. It can be linked to the nodes it should animate using the AnimComponent#assignAnimation method.
A track is the engine's animation clip: a name, a duration in seconds and a list of curves, each of which reads keyframe times from one of the inputs and values from one of the outputs, and writes the result to a target path such as a node's local position or a component property. Optional events fire at set times during playback. Tracks come from
animationassets, GLB animations among them, and are what an AnimState plays; one track can be assigned in any number of components.