Represents the raw audio data of a playable sound. A Sound is the resource of an audio
Asset. An audio asset can be assigned to a SoundSlot owned by a
SoundComponent.
The buffer is the decoded Web Audio AudioBuffer, so duration is known as soon
as the asset has loaded. Playing a sound creates one SoundInstance per playback, normally
through a slot rather than by constructing the instance directly.
Represents the raw audio data of a playable sound. A Sound is the resource of an audio Asset. An audio asset can be assigned to a SoundSlot owned by a SoundComponent.
The buffer is the decoded Web Audio
AudioBuffer, so duration is known as soon as the asset has loaded. Playing a sound creates one SoundInstance per playback, normally through a slot rather than by constructing the instance directly.