Create a new AnimBlendTree instance.
The AnimState that this AnimBlendTree belongs to.
The parent of the AnimBlendTree. If not null, the AnimNode is stored as part of a AnimBlendTree hierarchy.
The name of the BlendTree. Used when assigning an AnimTrack to its children.
The coordinate/vector that's used to determine the weight of this node when it's part of an AnimBlendTree.
The anim component parameters which are used to calculate the current weights of the blend trees children.
The child nodes that this blend tree should create. Can either be of type AnimNode or AnimBlendTree.
If true, the speed of each blended animation will be synchronized.
Used to create child blend trees of varying types.
Used at runtime to get the current parameter values.
An AnimBlendTree that calculates its weights using the 2D directional algorithm from chapter 6 of Rune Skovbo Johansen's thesis.
The children's points are treated as directions from the origin, so the weights follow the angle and magnitude of the current parameter point. Use it when the two parameters form a direction, such as a movement vector driving an eight-way locomotion set.