An animation clip.
An animation state graph.
A sound.
The raw contents of the file.
A bundle: an archive whose files back other assets.
The renders, materials, textures, animations and gsplats of a glTF or GLB file.
The CSS text.
The cube map, or null when the asset provides only prefiltered levels. Asset#resources holds the cube map followed by its six prefiltered levels, with null for each level the asset does not provide.
Folders hold no resource.
A Font loaded from a font file.
A Gaussian splat resource, or the octree resource of a level-of-detail splat scene.
The root entity of an instantiated scene hierarchy.
The HTML text.
The parsed JSON data.
A material, a StandardMaterial unless a custom parser creates another kind.
A model.
The meshes of one glTF mesh, created when a container asset loads.
A scene.
The settings block of a scene file.
The script classes declared by a script file, keyed by class name.
The shader source text.
A sprite.
A template.
The text of the file.
A texture.
A texture atlas.
An animation: an AnimTrack when loaded from a glTF or GLB file, or a legacy Animation when loaded from JSON.